© CircleofSalt, LTD 2018
How We Roll The Circle of Salt really enjoys keeping Organized Play, well... organized. We like to make sure that fun is available for all, that our events are inclusive, and that we follow the spirit of the rules wherever possible. We do some things differently, but you’ll like them if you give them a shot: - Part of the fun of D&D involves some risk. Every player is safe at a Circle of Salt table. Every character is in danger. You can mitigate risk through good play, but if the dice fall on you, you very well might get crushed. Be prepared for that before you sit down. - We spend a LOT of time playing and hashing out how the rules work. Many of our members are active on D&D Facebook groups, DM Enrichment sessions, and generally kicking D&D’s tires. Odds are good that we’re right (or at least authoritatively wrong), so we handle disagreements with a simple, three-part rule: Quickly state your case for disagreeing with a ruling & we’ll consider it Accept the reconsidered ruling for the duration of the session We’ll make time after the session to address any additional concerns - Leave the event space in the same or better condition than it was when you arrived. - Our DMs vary in skill level (from “always improving” to “frikkin’ excellent”) and technique (Theatre of the Mind, Maps & Minis, Full Immersion, Beer & Pretzels Fun, Hack & Slash). While we feed off of your energy and engagement, we might not be able to adjust our styles to match your expectations. If you aren’t sure if you’ll enjoy a game or a DM, talk to the DM or organizer. Better yet, try something new. You just might like it.
- We observe a strict Code of Conduct  and Wheaton’s Law at all times for our events. “But my character is a dick” is not an acceptable excuse to violate Wheaton’s Law. - We love it when kids play, but we aren’t babysitters. Except at “kids only” events, unattended minors will be given four shots of espresso, and puppy, and sword- fighting lessons. You know the maturity level of your children better than we do, so speak with the event organizer if you’re not sure how this guidance applies to you. - Rolls must be visible and verifiable (don’t scoop immediately after rolling) and dice must be legible and obviously marked. As a courtesy, make sure the DM knows what you’re rolling for and has approved before you roll. Always announce your totals, even if you’re certain of the result. - Log Sheets. You gotta do ‘em. If there’s something questionable on your character, be prepared to show us how you got it via log sheet. If you can’t, don’t be surprised if you aren’t allowed to use the questionable thing during the session or event. - Tier-Appropriate Characters: Events of all types are organized by tiers. Tier I events are for characters level 1-4, Tier II events are for characters level 5-10, Tier III events are for characters level 11-16, and Tier IV events for for characters level 17-20. Playing a character above level 1 requires up-to-date log sheets for that character. - Tables can get crowded and everyone can tend to “sprawl out” on occasion. Keep your accoutrements confined to the space immediately in front of you, bags behind or beside you, and snacks contained as best you can. Also, proper hygiene keeps everyone comfortable at the table.
The Circle Of Salt Presents
NE Kansas Dungeons & Dragons Store and Convention Events
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How We Roll The Circle of Salt really enjoys keeping Organized Play, well... organized. We like to make sure that fun is available for all, that our events are inclusive, and that we follow the spirit of the rules wherever possible. We do some things differently, but you’ll like them if you give them a shot: - Part of the fun of D&D involves some risk. Every player is safe at a Circle of Salt table. Every character is in danger. You can mitigate risk through good play, but if the dice fall on you, you very well might get crushed. Be prepared for that before you sit down. - We spend a LOT of time playing and hashing out how the rules work. Many of our members are active on D&D Facebook groups, DM Enrichment sessions, and generally kicking D&D’s tires. Odds are good that we’re right (or at least authoritatively wrong), so we handle disagreements with a simple, three-part rule: Quickly state your case for disagreeing with a ruling & we’ll consider it Accept the reconsidered ruling for the duration of the session We’ll make time after the session to address any additional concerns - Leave the event space in the same or better condition than it was when you arrived. - Our DMs vary in skill level (from “always improving” to “frikkin’ excellent”) and technique (Theatre of the Mind, Maps & Minis, Full Immersion, Beer & Pretzels Fun, Hack & Slash). While we feed off of your energy and engagement, we might not be able to adjust our styles to match your expectations. If you aren’t sure if you’ll enjoy a game or a DM, talk to the DM or organizer. Better yet, try something new. You just might like it.
© CircleofSalt, LTD 2018 Google Analytics is a web analysis service provided by Google. Google utilizes the data collected to track and examine the use of this site, to prepare reports on its activities and hare them with other Google services. No personal data is collected. Google may use the data collected to contextualize and personalize the ads of its own advertising network. Personal data collected: Cookie and Usage Data. Place of processing: USA. Find Google's privacy policy here.
- We observe a strict Code of Conduct  and Wheaton’s Law at all times for our events. “But my character is a dick” is not an acceptable excuse to violate Wheaton’s Law. - We love it when kids play, but we aren’t babysitters. Except at “kids only” events, unattended minors will be given four shots of espresso, and puppy, and sword-fighting lessons. You know the maturity level of your children better than we do, so speak with the event organizer if you’re not sure how this guidance applies to you. - Rolls must be visible and verifiable (don’t scoop immediately after rolling) and dice must be legible and obviously marked. As a courtesy, make sure the DM knows what you’re rolling for and has approved before you roll. Always announce your totals, even if you’re certain of the result. - Log Sheets. You gotta do ‘em. If there’s something questionable on your character, be prepared to show us how you got it via log sheet. If you can’t, don’t be surprised if you aren’t allowed to use the questionable thing during the session or event. - Tier-Appropriate Characters: Events of all types are organized by tiers. Tier I events are for characters level 1-4, Tier II events are for characters level 5-10, Tier III events are for characters level 11-16, and Tier IV events for for characters level 17-20. Playing a character above level 1 requires up-to-date log sheets for that character. - Tables can get crowded and everyone can tend to “sprawl out” on occasion. Keep your accoutrements confined to the space immediately in front of you, bags behind or beside you, and snacks contained as best you can. Also, proper hygiene keeps everyone comfortable at the table.
The Circle Of Salt Presents NE KansasDungeons & DragonsStore and Convention Events