© CircleofSalt, LTD 2018
Eris? “Welcome to Eris, basher! Headquarters of the Concordant Opposition Society and sometime home to some of the most renowned adventurers in the multiverse, this place is the definition of happening-- largely because, without the collective belief of all those sword-and-spellslingers, it wouldn’t exist at all!” “Like the Society that calls it home, Eris is in many ways a paradox: a fixed point in the eternally malleable Outlands; a home for the homeless; a place of rest for the restless. Eris is both whatever you need it to be and absolutely not at all what you asked for. It’s charming, that way.” “But charm can only take you so far. Compared to Waterdeep or even Neverwinter, Eris is little more than a fortified shantytown organized around a single purpose: to provide support for the ongoing work of the Concordant Opposition Society. Somehow it all works, but people are damned if they know why or how. Perhaps, some say, it all works because it has to--because life on the Outlands is hard enough even without basing your entire livelihood around adventurers. Others perceive an invisible hand--no, not the free market--guiding events, as the unseen founders of the Society work their mysterious will through well-placed reward-feedback structures and the tacit enforcement of basic social norms. In the end, who can really say?”   --A Players Guide to Eris
The City of Eris and the Concordant Opposition Society The Circle of Salt uses the Concordant Opposition Society rules, which uses Eris as a departure area and mythos for D&D content. Eris is a place nowhere in no time, but Adventurers can go anywhere and into any D&D setting for any reason. The full rules and background are to be found on the Dungeon Masters Guild for ‘pay what you want’. The Concordant Opposition Society A Players Guid to Eris
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Eris? “Welcome to Eris, basher! Headquarters of the Concordant Opposition Society and sometime home to some of the most renowned adventurers in the multiverse, this place is the definition of happening-- largely because, without the collective belief of all those sword-and- spellslingers, it wouldn’t exist at all!” “Like the Society that calls it home, Eris is in many ways a paradox: a fixed point in the eternally malleable Outlands; a home for the homeless; a place of rest for the restless. Eris is both whatever you need it to be and absolutely not at all what you asked for. It’s charming, that way.” “But charm can only take you so far. Compared to Waterdeep or even Neverwinter, Eris is little more than a fortified shantytown organized around a single purpose: to provide support for the ongoing work of the Concordant Opposition Society. Somehow it all works, but people are damned if they know why or how. Perhaps, some say, it all works because it has to--because life on the Outlands is hard enough even without basing your entire livelihood around adventurers. Others perceive an invisible hand--no, not the free market--guiding events, as the unseen founders of the Society work their mysterious will through well-placed reward-feedback structures and the tacit enforcement of basic social norms. In the end, who can really say?”   --A Players Guide to Eris
© CircleofSalt, LTD 2018 Google Analytics is a web analysis service provided by Google. Google utilizes the data collected to track and examine the use of this site, to prepare reports on its activities and hare them with other Google services. No personal data is collected. Google may use the data collected to contextualize and personalize the ads of its own advertising network. Personal data collected: Cookie and Usage Data. Place of processing: USA. Find Google's privacy policy here.
The City of Eris and the Concordant Opposition Society The Circle of Salt uses the Concordant Opposition Society rules, which uses Eris as a departure area and mythos for D&D content. Eris is a place nowhere in no time, but Adventurers can go anywhere and into any D&D setting for any reason. The full rules and background are to be found on the Dungeon Masters Guild for ‘pay what you want’. The Concordant Opposition Society A Players Guid to Eris
The Circle Of Salt Presents NE KansasDungeons & DragonsStore and Convention Events